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Old Apr 18, 2008, 04:52 AM // 04:52   #81
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If the team can't delve into secondaries, it'd be limited to monks, rits, and paragons. Nothing else has access to a healing line, and lets be honest, self heals just realy aren't a great option with no real healers backing you. Although a mesmer could pull it off with the CoP spike, and possibley eles with an obs tank or two.
But lets face it, GW is no fun without the use of your secondary.
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Old Apr 18, 2008, 04:54 AM // 04:54   #82
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Necromancer is by far the most versatile profession in the game as it can provide substantial damage, conditioning, buffing, and debuffing with only modest assistance from secondary professions.
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Old Apr 18, 2008, 06:17 AM // 06:17   #83
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I think a paragon team would just blow through almost anything you can encounter without taking any damage.
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Old Apr 18, 2008, 06:26 AM // 06:26   #84
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Quote:
Originally Posted by Tyla
Paragon. Imba energy management, defensive and offensive buffs, stupid martial damage, party healing, condition removal, unremovable buffs, stupid IAS.

If it's 2(P/S) professions, then Necromancer. Stupid energy management in PvE, Enfeebling Blood.
Says it all for me really.
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Old Apr 18, 2008, 06:29 AM // 06:29   #85
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Elementalist - because I can play this profession the best out of all the others. don't know if it will be good, but I will know how to run it to the max.

Second choice is Necromancer

Last edited by pumpkin pie; Apr 18, 2008 at 06:48 AM // 06:48..
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Old Apr 18, 2008, 06:42 AM // 06:42   #86
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Necromancer. Been my favorite class from day one, and is by far the most versatile, has an insane amount of power & management, and with the exception of maybe paragon, the most synergy with others of the same profession.

Next would be warrior, simply because it is my second favorite class, although it would be difficult to pull off.
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Old Apr 18, 2008, 07:26 AM // 07:26   #87
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Whammos

We got armor, we got dmg, we got heal

yeah ...

oh wait, we don't have energy ... but who cares

Go warrior Go

btw here's a thread my guild leader made regarding all the single profession fow runs the guild did. I didn't participate any though , but nonetheless, I think the idea is cool.

http://www.guildwarsguru.com/forum/s...php?t=10257032

Last edited by kobey; Apr 18, 2008 at 07:29 AM // 07:29..
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Old Apr 18, 2008, 08:54 AM // 08:54   #88
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Necromancers.
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Old Apr 18, 2008, 09:26 AM // 09:26   #89
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8 mes its great fun in pve
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Old Apr 18, 2008, 10:29 AM // 10:29   #90
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Quote:
Originally Posted by shru
If the team can't delve into secondaries, it'd be limited to monks, rits, and paragons.
Agreed. Although I have tanked a warrior and a dervish as a mesmer (and eventually killed them both), I was completely drained of energy and left with only 1/4th of my health in about 20 seconds.

I think even with the use of secondaries, ritualists would give any other class a good beating. Probably even more so.
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Old Apr 18, 2008, 03:07 PM // 15:07   #91
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PvE - Monks or Necro's
PvP - Rit's or Para's
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Old Apr 18, 2008, 03:11 PM // 15:11   #92
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If secondaries are allowed I would say ele's. I play one so I am biased
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Old Apr 18, 2008, 04:24 PM // 16:24   #93
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I guess i would go for the Imbagons or Necro.
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Old Apr 18, 2008, 04:27 PM // 16:27   #94
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Necros.
Maybe some rits, as they have healing powers and spirit spammage.
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Old Apr 18, 2008, 04:36 PM // 16:36   #95
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I'd go all Necro.
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Old Apr 18, 2008, 05:54 PM // 17:54   #96
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Necro would be the ones to take x8 and most probably life stealing could be the better way to go i would imagine.
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Old Apr 19, 2008, 06:19 AM // 06:19   #97
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This is a very difficult thread for me. I've all ten professions, and I enjoy playing them all. Every time I try to choose one over the other, I end up back at square one. =[
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Old Apr 19, 2008, 06:48 AM // 06:48   #98
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I'm having a hard time deciding what would roll stuff over faster - necros or paragons.

8 Monks or rits would work too, but they wouldn't be doing as much damage.

8 of another profession just isn't viable imo. You need either ability to do everything built into your primary (monk and rit) or have broken energy management that lets you throw efficiency out of the window and fill in roles with your secondary. In an 8-para team you can probably have a P/R spam RaO and concussion shot under QZ and still not run out of energy.

Last edited by Alleji; Apr 19, 2008 at 06:51 AM // 06:51..
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